Gamification improves user engagement and motivation in business and education
Palabras clave
business,
marketing,
learning,
challenge,
reward,
motivation,
goal,
achievement,
play,
game,
strategy,
technology,
productivity,
success,
efficiency,
victory,
badge,
employment,
bonus,
user,
award,
gaming,
concept,
human resources,
winner,
online,
interface,
buttons,
pushing,
pressing,
finger,
hand,
background,
innovation,
app,
cyberspace,
organisation,
recruitment,
evaluation,
player,
interest,
health,
work,
education,
skill,
increase,
improve